Begin your 2D and 3D journey in Unity. In this course we will cover everything you need to know about unity including colliders, physics, animating characters and much more. If you want to begin you game development journey then this course is best for you. We will start from very basics and move towards making your first game in unity 3D. Unity is a powerful cross platform game engine. It makes game development so easier. With a press of button you can build games for multiple platforms.
1. In this lecture we will install unity hub and unity in our system
1. In this lecture you will be made familiar with unity interface for example how to add game object and how to navigate in scene view
1. In this lecture you will learn creating scripts for your game.
1. In this lecture we will move our game objects in 3D world using scripts
1. In this lecture we will learn about colliders and triggers. We will write script to detect collision between game objects
1. Colliders continued
1. In this lecture we will learn about 2D physics and 2D physics material
1. In this lecture we will talk more about 2D physics and also learn about 3D physics material
1. In this lecture you will learn about unity official assets store and downloading and using assets from there in your project
1. In this lecture you will learn to add terrain and making 3D world
1. In this lecture you will learn about playing audio in game.
1. In this lecture we will take brief overview of unity particles system
1. In this lecture we will paint a road in our 3D world.
1. In this lecture we will add AI car in our scene and make it move using standards assets AI.
1. In this lecture we will bring our own car model and replace the standard assets sky car body
1. Standard assets are no longer officially supported and they use deprecated or obsolete API. In this lecture we will write our own AI script to make AI car move.
1. In this lecture we adjust the size and position of colliders to fit our new car model